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Game mechanics description.

ControlEdit

Battle cars operate without any user input. They automatically activate their weapons, use gadgets, and drive to the opposite side of the arena (unless they hit the wall, in which they drive the other way).


WeaponsEdit

A weapon's attack points are the amount of DPS (damage per second) it deals. For example, a rocket with 200 attack points will deal 200 damage every time it hits your opponent. A rocket fires once every second.